+ Stance changes are now long-duration buffs rather than auras. OSkill stances will overwrite Barbarian stances (if present) Auriel's Robe) where possible and removed/replaced otherwise, to prevent prebuff abuse OSkill version of these skills have been replaced with auras (i.e. These buffs last 20 minutes, overwrite each other and can be turned off upon a recast All stances have been changed from auras to buffs, thus freeing up the right mouse button for skill use This is thus an indirect buff to Barbarian and other physical attack summoners in the context of endgame bosses. + The above change is most noticeable for the Bane skill, native to the Necromancer. Now the debuffs are less effective and the base monster resistance is lower, evening out the playing field a bit better. These debuffs were creating a very large damage output difference between builds with and without them. Reduced the physical and magic resistances of endgame bosses to compensate. Reduced the effectiveness of physical and magic resistance debuffing skills. Dimensional Labyrinths are somewhat more lethal to most builds now, including summoners. Primus deals less damage, but has more life. The Kabraxis change simply makes the application of damage more consistent by replacing avoid with damage reduction. + Most Uber balance changes did not affect summoners in any significant way. + This is generally a buff to Shower of Rocks, particularly with the physical resistance debuff. Increased movement speed debuff to -25%, up from -15%Ĭhanged attack rating debuff formula to -(10 + 1% per skill level) Shower of Rocks: Replaced attack speed debuff with -5% to physical resistance + This means that Shower of Rocks is unavailable on reanimates, making mercenaries with procs more crucial to Summoners. Monsters using Shower of Rocks have had the skill replaced as it will be too lethal after current patch changes. Life leech penalty was reduced accordingly. Pure physical weapon damage builds (including damage conversion) will see a very small reduction in damage in the late endgame, to compensate for the fact that competing damage sources were never balanced around the bugged numbers. Q: Do these changes mean my character got nerfed?Ī: No, the killspeed of most builds will not be affected as monsters have had their HP values halved as well. Q: What changes will I see to skills and items?Ī: The following were reduced: Enhanced Weapon Damage modifiers, bonus elemental damage to weapons and skills, Energy damage bonuses, Minion Damage modifiers, damage numbers on skills not affected by the previous stats (for example: Purify, Psi Crown, Immersion). Regular text indicates direct patch notes quotations, white text indicates my comments on them. Minion damage per base point increased from 3% to 10% Now gains 2% minion damage per soft point, up from 1% No longer adds minion avoid, but the health of all summons has been doubled (except Jinn) Now heals 100% of health 5 seconds faster Now adds 50 + 10 life after each kill, which also heals the owner Iron Golem: fixed an issue that caused it to have very little attack rating Nova deals 100% weapon damage AoE converted to magicġ0% chance to cast on Death (works on un/re-summon) per Base LevelĠ.5% chance to cast on Kill per Base Level Passive upgrade that adds a Chaos Nova proc to your Abyss Knights (and Veil King) New level 50 skill, replaces Abyssal Guard No longer receives damage synergy from Jinn Increased base health, damage and chance to hit New abyss spell deals 50% physical and 50% magic damage Reworked their main skill to be more effective Now adds 5% + 2% deadly strike per Base Level to Hawks (and Veil King) Now trigger their proc on death rather than on attack, allowing them to be effective when oversummoned Increased early level and late game damage Increases spirit reave duration based on the maximum size of your spirit armyīonus is 8% per Base Level for each additional spirit you can summonįixed stat and Skill description mismatch Lazarus' Votive Lamp: necromancer skills now +(2 to 4) Satanic Mantra: removed minion resist bonus from full set However, some of the summon entries below have been corrected with the changes below to make their descriptions more accurate:Īrchangel Dark Angel: now a Yew Wand base, necro skills now +(3 to 5) Will not be commenting on them for the time being, this is just for posterity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |